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The colonists game load boats
The colonists game load boats








the colonists game load boats
  1. THE COLONISTS GAME LOAD BOATS MOD
  2. THE COLONISTS GAME LOAD BOATS UPDATE
  3. THE COLONISTS GAME LOAD BOATS FULL
  4. THE COLONISTS GAME LOAD BOATS WINDOWS

Updated Unity version to hopefully fix alt tab crash/freeze issueįixed hitting Return or Escape not advancing OK Alert Windows like 'New Version' availableĬampaign screen now resizes and adds a scrollbar for squarer resolutionsįixed an issue where custom maps wouldn't run if an AI player was first in the player listįixed up some progress bar alignment issues on construction, dismantling, expedition and military panels challenges won't register in campaign mode)įixed boat challenge victory condition goal not updating unless panel reopened Now only shows challenge complete screen when started as a challenge game (i.e. Show challenge complete screen even if no trophy earned

the colonists game load boats the colonists game load boats

If ban except storage rule then resource will search in all directions for a valid storage yardįixed issue with water jumping when changing game speedįixed issue with harbour's import rules being ignored when sourcing expedition resources via boat routesįixed import rules of train station being ignored when direct connection to harbour which is sourcing expedition resourcesĪdded difficulty info to in-game scenario panelĭisabled up/down arrows and added message in resource demand panel about building construction priorityįixed issue where destroying a building which had en route resources whilst the building panel was up could cause resource en route highlight icons to incorrectly remain visibleįixed issue with colony ship printing duplicate bots after placing/removing buildings at tick 0įixed potential rare issue where building height adjustment could get lockedĬhanged map editor water so it stays at maximum height to make easier to distinguish underwater tiles

THE COLONISTS GAME LOAD BOATS FULL

If full ban, resource will attempt to turn around and find a destination. Resource will no longer self-destruct when arriving at a road post which a newly created transport rule which would affect the resource's journey. Spruced up buildings list panel and building entries in resource production, demand and storage panelsįixed military campaign savegames resetting difficulty to 'normal' when loading a savegameįixed data leak in AI players which could cause saving to fail in very long and very large gamesĬhanged vegetable and wheat farmbots to prioritise seeding over harvestingįixed issue where upon construction, storage yards with rules already added would not necessarily source resources from the closest buildingsįixed bug where storage yards could show up twice in the resource demands panel Boat list panel - lists all the boats in your colonyĪdded options to unlock all campaign missions and clear all campaign progress

the colonists game load boats

Follow progress on Discord () or look out for more news on that soon.

THE COLONISTS GAME LOAD BOATS MOD

Mod support is nearly there and will be entering a beta this month. There's a new panel available in the top left of the screen where you can view all of your boats and their current status. This month you get a small headstart in the desert where the race is to produce beer and bread as well as squeezing a medium monument in.

THE COLONISTS GAME LOAD BOATS UPDATE

This month's update has a new frontier, a new boats panel along with some improvements and fixes.










The colonists game load boats